35b6f41f4651992bc6a1726fc3d123f7bc54d32d
from Shinsuke Irie (irie) (from the tracker submission) - allow us to input non-latin languages such as Japanese/Chinese - recover XIM connection and its input contexts when XIM server restarted Currently it supports only "root window" style input, while most people (and I) want "over the spot" or "on the spot" style one. Probably the implementation of "over the spot" or "on the spot" style becomes much complicated, because XIM server requires the coordinates of current cursor location relative to the screen in order to show the candidate window in appropriate position.
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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Languages
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78%
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14.9%
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2.9%
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1.2%
Other
0.9%