Sergey Sharybin 3639a70eae Fix T44222: Crash using pointiness attribute for volume shaders
This attribute is not really supported for volumes, so it get's converted to
constant 0 at shader compile time.

TODO: We should consider doing the same for tangent attribute in order to save
some annoying checks at tracing time.
2015-04-06 14:11:28 +05:00
2015-03-19 19:50:51 +01:00
2013-12-24 22:57:27 +06:00
2014-08-08 06:00:49 +10:00
2010-10-13 14:44:22 +00:00
2015-03-24 07:49:17 +11:00
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