368c737fe798a030d753a8fca1476cd614b1244f
These were handled mostly completely outside of IDManagement code, yet (ab)using the same ID management system in some cases, adding hacks to address some issues, etc. Also address a similar issue in the eevee lookdev `LookdevWorld` code. Since initializing pre-allocated (or static) buffers as valid IDs is not currently supported, and these use-cases do not seem common enough to be worth supporting it currently, instead switch to storing allocated IDs into static pointers. This allows to use proper 'out-of-main' ID creation code API. NOTE: There are still some remaining issues, especially in the GP material BKE api. These are noted in comments for now, as it would be out of scope to address them in this commit. Pull Request: https://projects.blender.org/blender/blender/pulls/138263
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