37807d93bd2d731c50203f23666e4621de8b8679
Issue here is that seam outset was being calculated wrong and as a result we filled too many unneeded pixels. Code can be improved here by clamping perhaps but left it as is for now. Thanks to Campbell for the help resolving this!
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%