386d3a9cfbed27b4a9ef5e478d50f38a068f03fe
It was using the modified mesh for the vertex coordinates, and the unmodified mesh for the vertex weights, which can't work and crashed in some cases, now it used the modified mesh for both. Perhaps an option should be added to indicate if you want to transfer from the unmodified mesh or transfer to the modified mesh, but I think this fix makes it works as intended when this was implemented.
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