39daef28a1eb3c42db886df229851c860054bc7e
* Exploded faces that were meant to be hidden were still created with invalid vertices (0,0,0,0). * In normal cases this went unnoticed, but for example edge split modifier crashed when it encountered these faces.
Bug fix: Explode modifier created invalid faces if "unborn", "alive" or "dead" setting was unchecked
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