3b891aea5cbddc18299e7230a89f16ce41b7d744
Previous fix wasn't correct. It made things working, but it removed advantage of using PBVH for speed because derivedMesh used to be recreated on each stroke step. This commit fixes non-multires sculpting for Solid shading, wireframe and render wouldn't work correct -- it'll require a bit more tricky things because DM created for base mesh doesn't points to mesh->mverts anymore, so sculpting and drawing modules are using different verts arrays.
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