3d3dfb651864069ba777369db795e4dba3a1cb45
On windows the OpenGL backend of the UHD630 driver (but could also be other GPUs that use the same driver) reports of supporting `GL_ARB_multi_bind`. But when enabling it can result in incorrect bindings and report errors about unsupported internal texture formats. These are internal driver issues. Might also fix #107642 as it shows the same error message. EEVEE-Next relies more on using the same binding slot for the same texture in order to reduce actual bindings which makes this more prominent. Pull Request: https://projects.blender.org/blender/blender/pulls/121062
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