Aras Pranckevicius 3d9155eb0a PointCache: improve performance and compression, always compress
Point Caches (used by particle system, cloth, boids etc.) are now
always compressed, uzing zstd coupled with lossless data filtering.

- This is both smaller cache files _and_ faster than the old
  "Heavy" compression mode,
- And smaller data files and same or slightly faster speed than
  using no compression at all,
- There was not much difference between compression levels once
  data filtering got added, so option to pick them was removed.
- So there's no downside to just always using the compression,
  which makes for a simpler UI.
- RNA change: removes PointCache.compression property.

More details and cache size / performance numbers in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/144356
2025-08-13 16:38:46 +02:00
2025-08-12 17:20:04 +02:00
2025-08-11 12:02:20 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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