Charles Wardlaw 3e73b9caa5 USD Export: Add the ability to downsample textures for USDZ
This allows for exporting multiple versions of an asset's textures
without having to manually save or do manual edits from within the UI.
This is beneficial for game creators who might want to store the
original textures at full resolution, but then bake down at export time
for multiple different targets quality levels.  It can also be good for
compressing textures for VR usage.

This only affects USDZ exports.

Default option: Keep textures at the same resolution. Choosing a
resolution will downsample any images that exceed that maximum
resolution while leaving the others.

A custom setting is provided to allow the user to manually enter their
desired size if the provided options aren't suitable.

Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121237
2024-05-31 21:47:47 +02:00
2024-05-24 10:49:47 -06:00
2024-05-30 17:18:33 +02:00
2024-05-31 18:59:34 +02:00
2024-05-30 20:48:43 +02:00
2023-12-08 13:28:13 +11:00
2024-03-14 18:12:51 +01:00
2024-03-07 14:07:39 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

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