3e73b9caa5a1aac2d3c2eaa5dee8e19081135b40
This allows for exporting multiple versions of an asset's textures without having to manually save or do manual edits from within the UI. This is beneficial for game creators who might want to store the original textures at full resolution, but then bake down at export time for multiple different targets quality levels. It can also be good for compressing textures for VR usage. This only affects USDZ exports. Default option: Keep textures at the same resolution. Choosing a resolution will downsample any images that exceed that maximum resolution while leaving the others. A custom setting is provided to allow the user to manually enter their desired size if the provided options aren't suitable. Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com> Pull Request: https://projects.blender.org/blender/blender/pulls/121237
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
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