Philipp Oeser 40492251f2 Fix T70454: Environment Texture Node Properties "reload" and "packing" not working
The bug was basically just caused by a missing 'edit_image' and
'edit_image_user' pointer in context for
'node_shader_buts_tex_environment_ex'.
So adding the following there would be enough to fix the bug:
uiLayoutSetContextPointer(layout, "edit_image", &imaptr);
uiLayoutSetContextPointer(layout, "edit_image_user", &iuserptr);

However, I would suggest using the full-flegged uiTemplateImage (just as
'node_shader_buts_tex_image_ex' does -- instead of a "handmade" subset)
for the following consistency reasons:
- Layout was using single column for image textures, but not environment
textures
- Save / Discard feature on editing the image was there for image
textures, but not environment textures
- Environment textures: Color Space was displayed on node (but not
properties)
- Environment textures: Animation / Sequence settings were displayed on
node (but not properties)

Cant think of a reason for _not_ displaying the whole set for
environment textures (just as for regular image textures)?

Maniphest Tasks: T70454

Differential Revision: https://developer.blender.org/D5988
2019-10-04 15:31:54 +02:00
2019-10-03 11:34:04 -06:00
2019-10-03 11:34:04 -06:00
2019-01-22 12:50:13 +01:00
2010-10-13 14:44:22 +00:00
2019-04-13 14:45:51 +02:00

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Blender
=======

Blender is the free and open source 3D creation suite.
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