Bastien Montagne 41c992ce85 Much cleaner and satisfying code in weightvg modifiers' "init": copy only the CD_DEFORMVERT data layer (if it's the org one), and not the whole DerivedMesh!
Quite oddly, for Proximity mod, this increases the performances of the apply func (about 20-25%, e.g. from 0.04 to 0.03 sec), but decreases the global framerate (e.g. in TEST_5 scene of testing file, I lose about 7%, from 4.6 to 4.3fps (open ATI driver)...).
2011-12-19 14:09:36 +00:00
2011-12-18 23:23:09 +00:00
2011-12-10 01:07:22 +00:00
2010-10-13 14:44:22 +00:00
2011-11-23 17:14:29 +00:00
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