43bf03580ff857cde6e64becab446c1c3f016e83
To have the 50% faster nearest_surface point. Changed mesh_faces_nearest_point to return the face normal instead of collision normal
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Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%