Julian Eisel 44e9544199 Refactor: Extract button text editing data for input handling
Introduces a `uiTextEditing` struct to hold most data for handling text editing,
with improved naming. This should help untangling this code a bit, reduce
perceived complexity, and make the relation between data and the button state
more clear.

Generally I'd like to try to minimize use of `uiHandleButtonData`, to reduce
complexity while increasing flexibility. For example it would be good if text
editing code could be independent of the active button, so a text button can
receive input while other UI elements remain interactive (e.g. for search
popups, which have their own ad-hoc layout, event handling and drawing code).

This is a rather conservative initial refactor, I might follow up with further
(more risky) changes in separate PRs. But this seems like enough of an
improvement to get in first.

Pull Request: https://projects.blender.org/blender/blender/pulls/122332
2024-05-30 17:09:13 +02:00
2024-05-27 12:24:16 +02:00
2024-05-24 10:49:47 -06:00
2024-05-30 11:37:32 +02:00
2023-12-08 13:28:13 +11:00
2024-03-14 18:12:51 +01:00
2024-03-07 14:07:39 +11:00

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