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486abf01c6a08797eb398641e7c19fb334e032ff
test
/
source
/
blender
/
gpu
/
shaders
History
Ton Roosendaal
692aa18b76
Additional fix in glsl shaders: "Darken" was using different formula as render.
...
"Divide" still differs too for division by zero - cannot find this yet...
2012-12-21 18:10:01 +00:00
..
gpu_shader_material.glsl
Additional fix in glsl shaders: "Darken" was using different formula as render.
2012-12-21 18:10:01 +00:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vertex.glsl
BGE: Committing a patch from HG1 to fix [
#30262
] "bgl.glClipPlane don't work on Nvidia cards," which was also reported by HG1.
2012-11-24 00:58:57 +00:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00