Files
test/source/blender/blenkernel/BKE_bake_data_block_map.hh
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

37 lines
1.0 KiB
C++

/* SPDX-FileCopyrightText: 2024 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#include "BKE_bake_data_block_id.hh"
namespace blender::bke::bake {
/**
* Maps #BakeDataBlockID to the corresponding data-blocks. This is used during depsgraph evaluation
* to remap weak data-block references stored in baked data to the actual data-blocks at run-time.
*
* Also it keeps track of missing data-blocks, so that they can be added later.
*/
struct BakeDataBlockMap {
public:
/**
* Tries to retrieve the data block for the given key. If it's not explicitly mapped, it might be
* added to the mapping. If it's still not found, null is returned.
*/
virtual ID *lookup_or_remember_missing(const BakeDataBlockID &key) = 0;
/**
* Tries to add the data block to the map. This may not succeed in all cases, e.g. if the
* implementation does not allow inserting new mapping items.
*/
virtual void try_add(ID &id) = 0;
};
} // namespace blender::bke::bake