48e26c3afeca471ee8f9a281fe8c7ebe04015cb1
The main goal of these changes are to improve static (i.e. build-time) checks on whether a given data can be allocated and freed with `malloc` and `free` (C-style), or requires proper C++-style construction and destruction (`new` and `delete`). * Add new `MEM_malloc_arrayN_aligned` API. * Make `MEM_freeN` a template function in C++, which does static assert on type triviality. * Add `MEM_SAFE_DELETE`, similar to `MEM_SAFE_FREE` but calling `MEM_delete`. The changes to `MEM_freeN` was painful and useful, as it allowed to fix a bunch of invalid calls in existing codebase already. It also highlighted a fair amount of places where it is called to free incomplete type pointers, which is likely a sign of badly designed code (there should rather be an API to destroy and free these data then, if the data type is not fully publicly exposed). For now, these are 'worked around' by explicitly casting the freed pointers to `void *` in these cases - which also makes them easy to search for. Some of these will be addressed separately (see blender/blender!134765). Finally, MSVC seems to consider structs defining new/delete operators (e.g. by using the `MEM_CXX_CLASS_ALLOC_FUNCS` macro) as non-trivial. This does not seem to follow the definition of type triviality, so for now static type checking in `MEM_freeN` has been disabled for Windows. We'll likely have to do the same with type-safe `MEM_[cm]allocN` API being worked on in blender/blender!134771 Based on ideas from Brecht in blender/blender!134452 Pull Request: https://projects.blender.org/blender/blender/pulls/134463
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