The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
59 lines
2.5 KiB
C
59 lines
2.5 KiB
C
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BLI_sys_types.h"
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#include "DNA_layer_types.h"
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/* Forward declarations. */
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struct CryptomatteSession;
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struct Material;
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struct Object;
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struct RenderResult;
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struct Scene;
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struct CryptomatteSession *BKE_cryptomatte_init(void);
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struct CryptomatteSession *BKE_cryptomatte_init_from_render_result(
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const struct RenderResult *render_result);
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/* Initializes a cryptomatte session from the view layers of the given scene. If build_meta_data is
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* true, the object and material IDs in the view layer will be hashed and added to the Cryptomatte
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* layers, allowing hash-name lookups. */
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struct CryptomatteSession *BKE_cryptomatte_init_from_scene(const struct Scene *scene,
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bool build_meta_data);
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struct CryptomatteSession *BKE_cryptomatte_init_from_view_layer(
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const struct ViewLayer *view_layer);
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void BKE_cryptomatte_free(struct CryptomatteSession *session);
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void BKE_cryptomatte_add_layer(struct CryptomatteSession *session, const char *layer_name);
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uint32_t BKE_cryptomatte_hash(const char *name, int name_len);
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uint32_t BKE_cryptomatte_object_hash(struct CryptomatteSession *session,
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const char *layer_name,
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const struct Object *object);
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uint32_t BKE_cryptomatte_material_hash(struct CryptomatteSession *session,
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const char *layer_name,
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const struct Material *material);
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uint32_t BKE_cryptomatte_asset_hash(struct CryptomatteSession *session,
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const char *layer_name,
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const struct Object *object);
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float BKE_cryptomatte_hash_to_float(uint32_t cryptomatte_hash);
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/**
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* Find an ID in the given main that matches the given encoded float.
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*/
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bool BKE_cryptomatte_find_name(const struct CryptomatteSession *session,
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float encoded_hash,
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char *r_name,
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int name_maxncpy);
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char *BKE_cryptomatte_entries_to_matte_id(struct NodeCryptomatte *node_storage);
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void BKE_cryptomatte_matte_id_to_entries(struct NodeCryptomatte *node_storage,
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const char *matte_id);
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void BKE_cryptomatte_store_metadata(const struct CryptomatteSession *session,
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struct RenderResult *render_result);
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