NOTE: This also required some changes to Cycles code itself, who is now directly including `BKE_image.hh` instead of declaring a few prototypes of these functions in its `blender/utils.h` header (due to C++ functions names mangling, this was not working anymore). Pull Request: https://projects.blender.org/blender/blender/pulls/130174
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "DNA_scene_types.h"
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/** \file
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* \ingroup bke
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*/
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struct Image;
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struct ImageUser;
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struct Main;
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struct RenderResult;
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struct ReportList;
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struct Scene;
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/* Image datablock saving. */
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struct ImageSaveOptions {
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/* Context within which image is saved. */
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Main *bmain;
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Scene *scene;
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/* Format and absolute file path. */
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ImageFormatData im_format;
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char filepath[1024]; /* 1024 = FILE_MAX */
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/* Options. */
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bool relative;
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bool save_copy;
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bool save_as_render;
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bool do_newpath;
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/* Keep track of previous values for auto updates in UI. */
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bool prev_save_as_render;
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int prev_imtype;
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};
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bool BKE_image_save_options_init(ImageSaveOptions *opts,
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Main *bmain,
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Scene *scene,
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Image *ima,
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ImageUser *iuser,
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const bool guess_path,
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const bool save_as_render);
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void BKE_image_save_options_update(ImageSaveOptions *opts, const Image *image);
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void BKE_image_save_options_free(ImageSaveOptions *opts);
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bool BKE_image_save(
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ReportList *reports, Main *bmain, Image *ima, ImageUser *iuser, const ImageSaveOptions *opts);
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/* Render saving. */
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/**
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* Save single or multi-layer OpenEXR files from the render result.
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* Optionally saves only a specific view or layer.
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*/
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bool BKE_image_render_write_exr(ReportList *reports,
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const RenderResult *rr,
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const char *filepath,
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const ImageFormatData *imf,
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const bool save_as_render,
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const char *view,
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int layer);
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/**
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* \param filepath_basis: May be used as-is, or used as a basis for multi-view images.
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* \param format: The image format to use for saving, if null, the scene format will be used.
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*/
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bool BKE_image_render_write(ReportList *reports,
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RenderResult *rr,
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const Scene *scene,
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const bool stamp,
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const char *filepath_basis,
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const ImageFormatData *format = nullptr,
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bool save_as_render = true);
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