The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
180 lines
7.9 KiB
C++
180 lines
7.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_compiler_attrs.h"
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#include "BLI_sys_types.h"
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struct BlendWriter;
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struct UserDef;
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struct bUserExtensionRepo;
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struct bUserAssetLibrary;
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struct bUserAssetShelfSettings;
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/* -------------------------------------------------------------------- */
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/** \name Preferences File
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* \{ */
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namespace blender::bke::preferences {
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/**
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* Return true if a preferences file exists for this Blender version.
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*/
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bool exists();
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} // namespace blender::bke::preferences
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Assert Libraries
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* \{ */
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/** Name of the asset library added by default. Needs translation with `DATA_()` still. */
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#define BKE_PREFS_ASSET_LIBRARY_DEFAULT_NAME N_("User Library")
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struct bUserAssetLibrary *BKE_preferences_asset_library_add(struct UserDef *userdef,
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const char *name,
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const char *dirpath) ATTR_NONNULL(1);
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/**
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* Unlink and free a library preference member.
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* \note Free's \a library itself.
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*/
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void BKE_preferences_asset_library_remove(struct UserDef *userdef,
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struct bUserAssetLibrary *library) ATTR_NONNULL();
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void BKE_preferences_asset_library_name_set(struct UserDef *userdef,
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struct bUserAssetLibrary *library,
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const char *name) ATTR_NONNULL();
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/**
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* Set the library path, ensuring it is pointing to a directory.
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* Single blend files can only act as "Current File" library; libraries on disk
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* should always be directories. If the path does not exist, that's fine; it can
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* created as directory if necessary later.
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*/
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void BKE_preferences_asset_library_path_set(struct bUserAssetLibrary *library, const char *path)
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ATTR_NONNULL();
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struct bUserAssetLibrary *BKE_preferences_asset_library_find_index(const struct UserDef *userdef,
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int index)
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ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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struct bUserAssetLibrary *BKE_preferences_asset_library_find_by_name(const struct UserDef *userdef,
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const char *name)
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ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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/**
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* Return the bUserAssetLibrary that contains the given file/directory path. The given path can be
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* the library's top-level directory, or any path inside that directory.
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*
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* When more than one asset libraries match, the first matching one is returned (no smartness when
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* there nested asset libraries).
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*
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* Return NULL when no such asset library is found.
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*/
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struct bUserAssetLibrary *BKE_preferences_asset_library_containing_path(
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const struct UserDef *userdef, const char *path) ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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int BKE_preferences_asset_library_get_index(const struct UserDef *userdef,
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const struct bUserAssetLibrary *library)
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ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
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void BKE_preferences_asset_library_default_add(struct UserDef *userdef) ATTR_NONNULL();
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Extension Repositories
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* \{ */
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bUserExtensionRepo *BKE_preferences_extension_repo_add(UserDef *userdef,
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const char *name,
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const char *module,
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const char *custom_dirpath);
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void BKE_preferences_extension_repo_remove(UserDef *userdef, bUserExtensionRepo *repo);
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bUserExtensionRepo *BKE_preferences_extension_repo_add_default_remote(UserDef *userdef);
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bUserExtensionRepo *BKE_preferences_extension_repo_add_default_user(UserDef *userdef);
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bUserExtensionRepo *BKE_preferences_extension_repo_add_default_system(UserDef *userdef);
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/** Create all default repositories, only use when repositories are empty. */
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void BKE_preferences_extension_repo_add_defaults_all(UserDef *userdef);
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void BKE_preferences_extension_repo_name_set(UserDef *userdef,
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bUserExtensionRepo *repo,
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const char *name);
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void BKE_preferences_extension_repo_module_set(UserDef *userdef,
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bUserExtensionRepo *repo,
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const char *module);
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void BKE_preferences_extension_repo_custom_dirpath_set(bUserExtensionRepo *repo, const char *path);
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size_t BKE_preferences_extension_repo_dirpath_get(const bUserExtensionRepo *repo,
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char *dirpath,
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int dirpath_maxncpy);
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/**
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* Returns a user editable directory associated with this repository.
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* Needed so extensions may have local data.
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*/
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size_t BKE_preferences_extension_repo_user_dirpath_get(const bUserExtensionRepo *repo,
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char *dirpath,
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const int dirpath_maxncpy);
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/**
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* Check the module name is valid, while this should always be the case,
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* use this as an additional safely check before performing destructive operations
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* such as recursive file removal to prevent file/memory corruption causing user data loss.
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*/
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bool BKE_preferences_extension_repo_module_is_valid(const bUserExtensionRepo *repo);
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bUserExtensionRepo *BKE_preferences_extension_repo_find_index(const UserDef *userdef, int index);
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bUserExtensionRepo *BKE_preferences_extension_repo_find_by_module(const UserDef *userdef,
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const char *module);
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/**
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* Using a full URL/remote path to find a repository that shares its prefix.
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*/
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bUserExtensionRepo *BKE_preferences_extension_repo_find_by_remote_url_prefix(
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const UserDef *userdef, const char *remote_url_full, const bool only_enabled);
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/**
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* Skip the `https` or `http` part of a URL `https://`, return zero if none is found.
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*/
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int BKE_preferences_extension_repo_remote_scheme_end(const char *url);
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/**
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* Set a name based on a URL, e.g. `https://www.example.com/path` -> `www.example.com`.
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*/
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void BKE_preferences_extension_remote_to_name(const char *remote_url, char name[64]);
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int BKE_preferences_extension_repo_get_index(const UserDef *userdef,
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const bUserExtensionRepo *repo);
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void BKE_preferences_extension_repo_read_data(struct BlendDataReader *reader,
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bUserExtensionRepo *repo);
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void BKE_preferences_extension_repo_write_data(struct BlendWriter *writer,
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const bUserExtensionRepo *repo);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name #bUserAssetShelvesSettings
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* \{ */
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bUserAssetShelfSettings *BKE_preferences_asset_shelf_settings_get(const UserDef *userdef,
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const char *shelf_idname);
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bool BKE_preferences_asset_shelf_settings_is_catalog_path_enabled(const UserDef *userdef,
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const char *shelf_idname,
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const char *catalog_path);
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/**
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* Enable a catalog path for a asset shelf identified by \a shelf_idname. Will create the shelf
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* settings in the Preferences if necessary.
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* \return true if the catalog was newly enabled. The Preferences should be tagged as dirty then.
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*/
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bool BKE_preferences_asset_shelf_settings_ensure_catalog_path_enabled(UserDef *userdef,
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const char *shelf_idname,
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const char *catalog_path);
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/** \} */
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