When using clangd or running clang-tidy on headers there are currently many errors. These are noisy in IDEs, make auto fixes impossible, and break features like code completion, refactoring and navigation. This makes source/blender headers work by themselves, which is generally the goal anyway. But #includes and forward declarations were often incomplete. * Add #includes and forward declarations * Add IWYU pragma: export in a few places * Remove some unused #includes (but there are many more) * Tweak ShaderCreateInfo macros to work better with clangd Some types of headers still have errors, these could be fixed or worked around with more investigation. Mostly preprocessor template headers like NOD_static_types.h. Note that that disabling WITH_UNITY_BUILD is required for clangd to work properly, otherwise compile_commands.json does not contain the information for the relevant source files. For more details see the developer docs: https://developer.blender.org/docs/handbook/tooling/clangd/ Pull Request: https://projects.blender.org/blender/blender/pulls/132608
96 lines
3.5 KiB
C++
96 lines
3.5 KiB
C++
/* SPDX-FileCopyrightText: 2021 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BKE_subdiv.hh"
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/* Hardcoded for until GPU shaders are automatically generated, then we will have a more
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* programmatic way of detecting this. */
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#define MAX_GPU_SUBDIV_SSBOS 12
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struct Mesh;
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struct Object;
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struct Scene;
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struct SubsurfModifierData;
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namespace blender::bke::subdiv {
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struct Subdiv;
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struct Settings;
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} // namespace blender::bke::subdiv
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/* Runtime subsurf modifier data, cached in modifier on evaluated meshes. */
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struct SubsurfRuntimeData {
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/* Subdivision settings, exists before descriptor or mesh wrapper is created. */
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blender::bke::subdiv::Settings settings;
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/* Cached subdivision surface descriptor, with topology and settings. */
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blender::bke::subdiv::Subdiv *subdiv_cpu;
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blender::bke::subdiv::Subdiv *subdiv_gpu;
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/* Recent usage markers for UI diagnostics. To avoid UI flicker due to races
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* between evaluation and UI redraw, they are set to 2 when an evaluator is used,
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* and count down every frame. */
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char used_cpu, used_gpu;
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/* Cached mesh wrapper data, to be used for GPU subdiv or lazy evaluation on CPU. */
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bool has_gpu_subdiv;
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int resolution;
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bool use_optimal_display;
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bool use_loop_normals;
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/* Cached from the draw code for stats display. */
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int stats_totvert;
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int stats_totedge;
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int stats_faces_num;
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int stats_totloop;
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};
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blender::bke::subdiv::Settings BKE_subsurf_modifier_settings_init(const SubsurfModifierData *smd,
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bool use_render_params);
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bool BKE_subsurf_modifier_runtime_init(SubsurfModifierData *smd, bool use_render_params);
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bool BKE_subsurf_modifier_use_custom_loop_normals(const SubsurfModifierData *smd,
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const Mesh *mesh);
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bool BKE_subsurf_modifier_has_split_normals(const SubsurfModifierData *smd, const Mesh *mesh);
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/**
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* Return true if GPU subdivision evaluation is disabled by force due to incompatible mesh or
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* modifier settings. This will only return true if GPU subdivision is enabled in the preferences
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* and supported by the GPU. It is mainly useful for showing UI messages.
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*/
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bool BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(const SubsurfModifierData *smd,
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const Mesh *mesh);
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/**
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* \param skip_check_is_last: When true, we assume that the modifier passed is the last enabled
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* modifier in the stack.
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*/
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bool BKE_subsurf_modifier_can_do_gpu_subdiv(const Scene *scene,
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const Object *ob,
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const Mesh *mesh,
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const SubsurfModifierData *smd,
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int required_mode);
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bool BKE_subsurf_modifier_has_gpu_subdiv(const Mesh *mesh);
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extern void (*BKE_subsurf_modifier_free_gpu_cache_cb)(blender::bke::subdiv::Subdiv *subdiv);
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/**
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* Main goal of this function is to give usable subdivision surface descriptor
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* which matches settings and topology.
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*/
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blender::bke::subdiv::Subdiv *BKE_subsurf_modifier_subdiv_descriptor_ensure(
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SubsurfRuntimeData *runtime_data, const Mesh *mesh, bool for_draw_code);
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/**
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* Return the #ModifierMode required for the evaluation of the subsurf modifier,
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* which should be used to check if the modifier is enabled.
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*/
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int BKE_subsurf_modifier_eval_required_mode(bool is_final_render, bool is_edit_mode);
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