Files
test/source/blender/blenlib/intern/task_scheduler.cc
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

79 lines
2.0 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*
* Task scheduler initialization.
*/
#include "MEM_guardedalloc.h"
#include "BLI_lazy_threading.hh"
#include "BLI_task.h"
#include "BLI_threads.h"
#ifdef WITH_TBB
/* Need to include at least one header to get the version define. */
# include <tbb/blocked_range.h>
# include <tbb/task_arena.h>
# if TBB_INTERFACE_VERSION_MAJOR >= 10
# include <tbb/global_control.h>
# define WITH_TBB_GLOBAL_CONTROL
# endif
#endif
/* Task Scheduler */
static int task_scheduler_num_threads = 1;
#ifdef WITH_TBB_GLOBAL_CONTROL
static tbb::global_control *task_scheduler_global_control = nullptr;
#endif
void BLI_task_scheduler_init()
{
#ifdef WITH_TBB_GLOBAL_CONTROL
const int threads_override_num = BLI_system_num_threads_override_get();
if (threads_override_num > 0) {
/* Override number of threads. This settings is used within the lifetime
* of tbb::global_control, so we allocate it on the heap. */
task_scheduler_global_control = MEM_new<tbb::global_control>(
__func__, tbb::global_control::max_allowed_parallelism, threads_override_num);
task_scheduler_num_threads = threads_override_num;
}
else {
/* Let TBB choose the number of threads. For (legacy) code that calls
* BLI_task_scheduler_num_threads() we provide the system thread count.
* Ideally such code should be rewritten not to use the number of threads
* at all. */
task_scheduler_num_threads = BLI_system_thread_count();
}
#else
task_scheduler_num_threads = BLI_system_thread_count();
#endif
}
void BLI_task_scheduler_exit()
{
#ifdef WITH_TBB_GLOBAL_CONTROL
MEM_delete(task_scheduler_global_control);
#endif
}
int BLI_task_scheduler_num_threads()
{
return task_scheduler_num_threads;
}
void BLI_task_isolate(void (*func)(void *userdata), void *userdata)
{
#ifdef WITH_TBB
blender::lazy_threading::ReceiverIsolation isolation;
tbb::this_task_arena::isolate([&] { func(userdata); });
#else
func(userdata);
#endif
}