4a305e7edb3c3cb27078b0e2b715b5b7b709f400
* Particle emission now updates all parent objects too to the exact emission time. * This only does object level animation as updating the object data for every particle would be too slow. * A better fix could be to interpolate the emission location directly from the current particle emission location and the location from the previous frame, but for this some point cache changes have to be made, so it will have to wait.
Half way fix for [#25385] Particles Emitter only interpolates IPOs & [#26493] Particle system animates incorrectly when emitting mesh is parented
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