Sean Kim 4bc146f00a Refactor: Sculpt: Access mesh attributes once per brush step
Part of #118145.

Prior to this commit, for each node that a brush step affected, we would
look up the `.sculpt_mask` and `.hide_vert` attributes. To avoid this
overhead, this commit creates a helper struct to hold commonly used
attributes and reduces the frequency that they are accessed.

Pull Request: https://projects.blender.org/blender/blender/pulls/128286
2024-09-29 20:28:35 +02:00
2024-09-24 14:35:24 +02:00
2024-09-25 12:38:39 +10:00
2024-09-26 15:45:53 +02:00
2023-12-08 13:28:13 +11:00

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