Files
test/source/blender/gpu
Jeroen Bakker b2fdae6f0e Vulkan: GPU depth picking
GPU depth picking was not working on all GPUs. When a GPU requires a
DEPTH32F to store depths the conversion to unsigned normalized could
wrap around. Making depths of 1.0 become 0. In stead of MAX_DEPTH.

This solves depth picking issues on Intel and AMD GPUs.
2024-09-05 15:14:40 +02:00
..
2024-09-05 15:14:40 +02:00
2024-08-03 11:06:17 +02:00
2024-08-30 16:03:44 +02:00