Miguel Pozo 4d8f9bb88e Fix #131420: EEVEE: Temporal projection+Motion blur artifacts
Regression from #131134.

The shader still reads `vel.obj.ofs[STEP_NEXT]`  even when in the
viewport.

- Ensure that `vel.obj.ofs[STEP_NEXT]` points to a valid memory
  location even if the computed value is still wrong.
- Ensure that the viewport always uses a 2 channel  vector_tx and all
  texture reads are always swizzled.

This also seems to fix the motion vector pass for the realtime compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/131445
2024-12-09 18:16:34 +01:00
2024-12-03 16:26:01 +01:00
2023-12-08 13:28:13 +11:00

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