4e60b96e8779d27dfac340bcefa054c336a69234
Hovering the mouse over the 3D viewport while a layer group was active would cause a crash if the brush radius unit was `Scene`. This was because the `DrawingPlacement` helper expected a layer to be passed to the constructor. Since it's not always the case that there is an active layer, this change makes sure that we fallback to "object space" in the drawing placement.
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