4e6a962b2b75ae963256eabca925dd05ef29fb5d
A few files included in reports contained normals that were not normalized. In order to contain consistent normals around smooth corner fans, sharp edges are added when neighboring corner normals aren't close enough. Non-unit-vector normals also triggered this check. Blender used to do this implicitly when the derived `MeshLoop.normal` value was set. That API has been changed already, and it's clearer if the addon provides normalized normals, so this PR adds a normalization step to the FBX importer. Pull Request: https://projects.blender.org/blender/blender/pulls/124261
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