4e93ac546f4463cae4a6c54e2319e6a0b4d28e8e
Also use glaDrawPixelsAuto as a fallback method. Hopefully it'll make using 2D textures for frames higher resolution than GL_MAX_TEXTURE_SIZE.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%