Files
test/source/blender
Ton Roosendaal 4ef448cc51 Small tweaks to make 3d drawing a tad more interactive, and; something
for our interactive 3d artists!

- AL+Z (potato) texture view now draws objects without Texture Faces
  compliant with (new) default in engine. Meaning lit faces, using
  Material RGB for diffuse and specular. It used to draw these as 'shaded'
  which is quite useless.
  Per definition, Potato mode is supposed to show what engine draws.
  (Note; this only for Mesh objects)

- Added a couple of more calls to ensure Shaded drawmode updates on
  changing RGB sliders, moving lamps to layers, or switch layers

This based on feedback from Mal, who'll also give it all good tests.
2004-11-25 21:52:07 +00:00
..
2004-11-21 13:25:54 +00:00
2004-11-24 16:29:10 +00:00
2004-11-24 18:53:45 +00:00
2004-11-25 18:16:50 +00:00
2004-11-23 06:10:03 +00:00