Germano Cavalcante 505ff16dbf Snap System: BVH: ignore AABBs behind ray
This provides a slight improvement in performance in specific cases, such as when the observer is inside a high poly object and executes snap to edge or vertex
2017-01-30 02:49:41 -03:00
2017-01-23 19:10:37 -05:00
2013-12-24 22:57:27 +06:00
2016-07-15 01:28:00 +10:00
2017-01-27 05:24:58 +01:00
2010-10-13 14:44:22 +00:00
2016-07-15 01:26:26 +10:00
Description
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841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%