50bfe1dfe39c8932645eeec4f066643dbbc10f5b
Replace the implementation of the separate and delete geometry nodes
for meshes. The new code makes more use of the `IndexMask` class, which
was recently optimized. The main goal is to make more of the work scale
with the size of the result mesh rather than the input. For example,
instead of keeping a map from input to output elements, the maps used
to copy attributes go from output to input elements.
The new implementation is generally 2-4x faster, depending on the mode
and the number of elements selected. The new code is also able to skip
more work when nothing is removed.
This also allows using more existing attribute interpolation code,
allowing the overall removal of over 300 lines. Some of the attribute
utilities from a similar change for curves (f63cfd8e28) are
reused directly.
The indices of the result changes, so the test file needs to be updated.
Pull Request: https://projects.blender.org/blender/blender/pulls/108435
…
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