Files
test/source
Campbell Barton 50d03de600 Fix error in depth picking caused by GL contexts
Depth picking needs to read the depth buffer after drawing
since GPU_select_end runs in a different OpenGL context
reading the depth buffer wasn't working.
This caused the last object to be unelectable.
2018-02-27 20:33:42 +11:00
..
2018-02-26 22:49:30 +01:00
2017-04-08 12:01:29 +10:00