Campbell Barton 50d03de600 Fix error in depth picking caused by GL contexts
Depth picking needs to read the depth buffer after drawing
since GPU_select_end runs in a different OpenGL context
reading the depth buffer wasn't working.
This caused the last object to be unelectable.
2018-02-27 20:33:42 +11:00
2018-02-26 22:49:30 +01:00
2018-02-26 22:49:30 +01:00
2017-05-01 15:20:19 +02:00
2010-10-13 14:44:22 +00:00
2017-12-12 13:55:09 +11:00
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