50e09b15a99333ed657f70a8a38bf28d5849506e
For Constraints, there's now a working "Local" Space for Objects without parents. This is defined as relative to the object's rotated set of axes which results from rotation that gets set via "rotation" transform properties. I'm not sure whether this different behaviour between parented and unparented objects will be too confusing (and thus require separate settings + a round of version patching), so I'll wait until we get proper testing from experienced riggers first.
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%