51aac62006ec3f40d74edf582ef100e3e27e8a5d
The output of the Color Ramp node in the GPU compositor and EEVEE is slightly off. That's because the factor is evaluated directly at the sampler without proper half pixel offsets to account for the sampler's linear interpolation, which this patch adds. Pull Request: https://projects.blender.org/blender/blender/pulls/117677
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