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Jeroen Bakker 52d3cf8568 Fix #131227: OpenGL: Sequence editor crash on legacy Intel platforms
There seems to be an issue inside Intel OpenGL driver of legacy
platforms that fails to link `gpu_shader_sequencer_strips`.
Uniform locations are used to fix an specialization constants issue.

This PR only adds the uniform location when the shader can be
specialized. It is unclear what is actually failing inside the driver
but there are other issues with the driver.

Pull Request: https://projects.blender.org/blender/blender/pulls/131293
2024-12-03 15:31:10 +01:00
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