52d3cf856824cfe159ca896e9cd5a278fd433925
There seems to be an issue inside Intel OpenGL driver of legacy platforms that fails to link `gpu_shader_sequencer_strips`. Uniform locations are used to fix an specialization constants issue. This PR only adds the uniform location when the shader can be specialized. It is unclear what is actually failing inside the driver but there are other issues with the driver. Pull Request: https://projects.blender.org/blender/blender/pulls/131293
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