53418fc3a1e5579b989cd7830d82766c762493df
Remove "Invert Visible" from the face sets menu, since those concepts are no longer tied together, except for some convenience features to toggle visibility of some face sets. On the code side, the `SCULPT_OT_face_set_invert_visibility` operator is replaced by `PAINT_OT_visibility_invert`. It inverts vertex visibility instead of face visibility, which mostly has the same results, except for multires sculpting where it no longer "downgrades" visibility to base mesh faces.
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