54c5edcfbb3547d88079e4c4fa6bfc8d7610db3c
Issue was caused by missed value for this enum, fixed by adding check in tooltip generation. Default value for this enum should also be fixed, but that would be in separated commit.
As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch.
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