56b7ff256fdd94e5b77bd6e571702891be836bc3
Since parallel compilations was introduced, a validation error was signalling that push constants for compute shaders didn't have the correct pipeline binding. The root cause was that the pipeline binding was determined, before the type of shader was known. This PR fixes this by detemining if a shader is a compute shader up front. It also removes some code that could lead to issues. Pull Request: https://projects.blender.org/blender/blender/pulls/128010
…
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Project Pages
Development
License
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
Description
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%
