See: https://projects.blender.org/blender/blender/issues/103343 Changes: 1. Added `BKE_node.hh` file. New file includes old one. 2. Functions moved to new file. Redundant `(void)`, `struct` are removed. 3. All cpp includes replaced from `.h` on `.hh`. 4. Everything in `BKE_node.hh` is on `blender::bke` namespace. 5. All implementation functions moved in namespace. 6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`. 7. `eNodeSizePreset` now is a class, with renamed items. Pull Request: https://projects.blender.org/blender/blender/pulls/107790
184 lines
5.3 KiB
C++
184 lines
5.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <iostream>
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#include "MEM_guardedalloc.h"
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#include "DNA_ID.h"
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#include "DNA_defaults.h"
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#include "DNA_scene_types.h"
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#include "DNA_simulation_types.h"
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#include "BLI_compiler_compat.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_math_vector_types.hh"
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#include "BLI_rand.h"
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#include "BLI_span.hh"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "BKE_anim_data.h"
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#include "BKE_animsys.h"
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#include "BKE_customdata.h"
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#include "BKE_idtype.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_query.h"
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#include "BKE_lib_remap.h"
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#include "BKE_main.h"
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#include "BKE_node.hh"
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#include "BKE_pointcache.h"
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#include "BKE_simulation.h"
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#include "NOD_geometry.h"
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#include "BLI_map.hh"
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#include "BLT_translation.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "BLO_read_write.h"
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static void simulation_init_data(ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(simulation, id));
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MEMCPY_STRUCT_AFTER(simulation, DNA_struct_default_get(Simulation), id);
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blender::bke::ntreeAddTreeEmbedded(nullptr, id, "Geometry Nodetree", ntreeType_Geometry->idname);
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}
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static void simulation_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int flag)
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{
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Simulation *simulation_dst = (Simulation *)id_dst;
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const Simulation *simulation_src = (const Simulation *)id_src;
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/* We always need allocation of our private ID data. */
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const int flag_private_id_data = flag & ~LIB_ID_CREATE_NO_ALLOCATE;
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if (simulation_src->nodetree) {
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BKE_id_copy_ex(bmain,
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(ID *)simulation_src->nodetree,
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(ID **)&simulation_dst->nodetree,
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flag_private_id_data);
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simulation_dst->nodetree->owner_id = &simulation_dst->id;
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}
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}
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static void simulation_free_data(ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BKE_animdata_free(&simulation->id, false);
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if (simulation->nodetree) {
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ntreeFreeEmbeddedTree(simulation->nodetree);
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MEM_freeN(simulation->nodetree);
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simulation->nodetree = nullptr;
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}
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}
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static void simulation_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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Simulation *simulation = (Simulation *)id;
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if (simulation->nodetree) {
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/* nodetree **are owned by IDs**, treat them as mere sub-data and not real ID! */
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BKE_LIB_FOREACHID_PROCESS_FUNCTION_CALL(
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data, BKE_library_foreach_ID_embedded(data, (ID **)&simulation->nodetree));
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}
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}
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static void simulation_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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Simulation *simulation = (Simulation *)id;
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BLO_write_id_struct(writer, Simulation, id_address, &simulation->id);
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BKE_id_blend_write(writer, &simulation->id);
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if (simulation->adt) {
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BKE_animdata_blend_write(writer, simulation->adt);
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}
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/* nodetree is integral part of simulation, no libdata */
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if (simulation->nodetree) {
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BLO_Write_IDBuffer *temp_embedded_id_buffer = BLO_write_allocate_id_buffer();
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BLO_write_init_id_buffer_from_id(
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temp_embedded_id_buffer, &simulation->nodetree->id, BLO_write_is_undo(writer));
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BLO_write_struct_at_address(writer,
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bNodeTree,
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simulation->nodetree,
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BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer));
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ntreeBlendWrite(
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writer,
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reinterpret_cast<bNodeTree *>(BLO_write_get_id_buffer_temp_id(temp_embedded_id_buffer)));
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BLO_write_destroy_id_buffer(&temp_embedded_id_buffer);
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}
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}
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static void simulation_blend_read_data(BlendDataReader *reader, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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BLO_read_data_address(reader, &simulation->adt);
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BKE_animdata_blend_read_data(reader, simulation->adt);
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}
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static void simulation_blend_read_lib(BlendLibReader *reader, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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UNUSED_VARS(simulation, reader);
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}
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static void simulation_blend_read_expand(BlendExpander *expander, ID *id)
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{
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Simulation *simulation = (Simulation *)id;
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UNUSED_VARS(simulation, expander);
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}
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IDTypeInfo IDType_ID_SIM = {
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/*id_code*/ ID_SIM,
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/*id_filter*/ FILTER_ID_SIM,
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/*main_listbase_index*/ INDEX_ID_SIM,
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/*struct_size*/ sizeof(Simulation),
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/*name*/ "Simulation",
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/*name_plural*/ "simulations",
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/*translation_context*/ BLT_I18NCONTEXT_ID_SIMULATION,
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/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
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/*asset_type_info*/ nullptr,
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/*init_data*/ simulation_init_data,
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/*copy_data*/ simulation_copy_data,
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/*free_data*/ simulation_free_data,
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/*make_local*/ nullptr,
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/*foreach_id*/ simulation_foreach_id,
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/*foreach_cache*/ nullptr,
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/*foreach_path*/ nullptr,
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/*owner_pointer_get*/ nullptr,
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/*blend_write*/ simulation_blend_write,
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/*blend_read_data*/ simulation_blend_read_data,
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/*blend_read_lib*/ simulation_blend_read_lib,
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/*blend_read_expand*/ simulation_blend_read_expand,
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/*blend_read_undo_preserve*/ nullptr,
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/*lib_override_apply_post*/ nullptr,
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};
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void *BKE_simulation_add(Main *bmain, const char *name)
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{
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Simulation *simulation = (Simulation *)BKE_id_new(bmain, ID_SIM, name);
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return simulation;
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}
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void BKE_simulation_data_update(Depsgraph * /*depsgraph*/,
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Scene * /*scene*/,
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Simulation * /*simulation*/)
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{
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}
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