Germano Cavalcante 580e0af309 Fix #128702: Edge Slide can cause Blender to freeze
In non-manifold geometry, the original loop could fail to identify the
correct slide direction because it checked for loop equality
(`l_other != l_edge`), which might never be met.

The condition has been revised to check for face equality
(`l_other->f != l_edge->f`), ensuring the loop terminates correctly and
preventing infinite iterations in problematic geometry cases.
2024-10-07 14:04:52 -03:00
2024-09-24 14:35:24 +02:00
2024-10-07 18:55:00 +02:00
2024-10-03 18:41:06 +02:00
2023-12-08 13:28:13 +11:00
2024-10-02 12:34:01 +02:00
2024-10-03 15:56:48 +10:00

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