58a290234b0719ce48854e2f6744575b353bf7d3
multiple importance sampling, so you can disable them for diffuse/glossy/transmission. The Light Path node here is still weak and does not give this info. To make that work we'd need to evaluate the shader multiple times which is slow and we can't detect well enough when it is actually needed.
issue warning when WITH_RAYOPTIMIZATION is used with MinGW-w32, since this is known to give crashes.
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