Clément Foucault 58d32b482b Fix #138354: GPU: Race condition with SRGB builtin uniform
Multiple threads would be setting the globals
`g_shader_builtin_srgb_transform` and
`g_shader_builtin_srgb_is_dirty`.

These are use for color management inside the builtin
shaders. But the render thread could modify these
values even if its shader have no use of these.

The fix is to move these globals to the `gpu::Context`
class. This way we remove the race condition.
2025-05-07 16:43:42 +02:00
2025-05-07 15:39:06 +10:00
2025-05-07 15:49:21 +10:00
2023-12-08 13:28:13 +11:00
2025-05-05 16:24:46 +02:00
2025-03-12 21:55:59 +11:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different but compatible license.

See blender.org/about/license for details.

Description
No description provided
Readme 841 MiB
Languages
C++ 78%
Python 14.9%
C 2.9%
GLSL 1.9%
CMake 1.2%
Other 0.9%