5a43e8493e3851d076365dc106e0fa18ab21eebe
This is still using the old BVH tree collision methods to generate contact points, similar to what cloth does. This should be replaced by a Bullet collision check, but generating contacts in this way is easier for now, and lets us test responses and stability (although in more complex collision cases the BVH method fails utterly, beside being terribly inefficient with many colliders).
Description
No description provided
Languages
C++
78%
Python
14.9%
C
2.9%
GLSL
1.9%
CMake
1.2%
Other
0.9%