5b61a01c19cbc0c0a96f2bd1368a9ab920990f4a
Fix a NaN when rendering glossy materials that can appear due to a division by zero in bsdf_D when rendering materials with low roughness. Thank you to Weizhen for the fix after my incorrect first attempt. Pull Request: https://projects.blender.org/blender/blender/pulls/125756
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