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test/source/blender
Miguel Pozo 09390858ab Fix #122454: EEVEE : Volumes don't render on Nvidia sometimes
The issue happens due to `out_phase_img` returning wrong values in `eevee_surf_volume_frag.glsl`.
The only workaround I've been able to find is using the same format as the other property textures.

Pull Request: https://projects.blender.org/blender/blender/pulls/125715
2024-08-02 15:58:30 +02:00
..
2024-08-02 14:41:33 +02:00
2024-08-02 13:39:11 +02:00
2024-07-30 12:38:16 +10:00