Jeroen Bakker 5e2de91654 Fix #142537: Vulkan aliased wireframe occlusion
overlay_wireframe_frag doesn't always set the gl_FragDepth. Depending on
how the driver deals with this it can use uninitialize values or previous
values. This leads to render artifacts as depth testing/storage could be
wrong.

Pull Request: https://projects.blender.org/blender/blender/pulls/144198
2025-08-08 15:51:42 +02:00
2025-08-08 14:28:21 +02:00
2023-12-08 13:28:13 +11:00
2025-07-10 12:48:33 +10:00

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