5fde2b34badc598f8b0aff54d5d20055bea84fe4
In the GPU_SHADER_2D_WIDGET_BASE the deriviates were assumed to be positive. This is not always the case. In Vulkan this leads to incorrect rendering of the widgets due to incorrect SDF values. This change will ensure that the shader make the ratio variable absolute. Pull Request: https://projects.blender.org/blender/blender/pulls/107327
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