Jeroen Bakker 5fde2b34ba GPU: Ensure Absolute Ratio During SDF-Widget Drawing
In the GPU_SHADER_2D_WIDGET_BASE the deriviates were assumed to be
positive. This is not always the case. In Vulkan this leads to
incorrect rendering of the widgets due to incorrect SDF values.

This change will ensure that the shader make the ratio variable
absolute.

Pull Request: https://projects.blender.org/blender/blender/pulls/107327
2023-04-25 12:08:43 +02:00

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